We go wherever sound goes

Our mission is providing an excellent sound experience through innovative audio technologies.

가우디오랩 어바웃

The Science of Sound

Sound is the cornerstone of all media that integrates and connects people which also makes them emotional. “Even inside the music streaming service that resonates with our heart, the OTT service that improves our experience of videos, the smartphone that we daily use, and finally the theater sound that offer us powerfulness…Sound is Science. As the AR,VR era emerges, the spotlight will exclusively shine upon Gaudio Lab.

Wherever Sound Goes

Gaudio Lab’s technogoly is there wherever sound is. Gaudio Lab is an audio technology startup that persistently endeavors to bring extraordinary sound experience for the world.

Our Investors

Team Gaudin

Alan Oh


Alston Park, MS.

Audio Scientist

Andrew Kwon

Software engineer

Ben Chon, Ph.D.


David Seo


가우딘 다나 Gaudin Dana
Dana Noh


Ellie Lee

Operations, US Corp. 

G Yoon

Business develop

Henney Oh, Ph.D.


James Seo, Ph.D.

audio scientist

Jayden Baek, Ph.D.

audio scientist

Joey Ahn

Software engineer

가우딘 켄달 Gaudin Kendall
Kendall Bae


Lily Lim

Operations, lead

Manuel Kang, MS.

audio scientist

Sean Chung, Ph.D.

audio scientist

Ted Lee, Ph.D.


Tom Choi

software engineer

Wan Song

Planning, lead

가우딘 바론 Gaudin Baron
Baron Park


How We Got Here

  • January, 2014

    Adopted Binaural Rendering technology ISO/IEC MPEG-H as International Standard

  • May, 2015

    Founded Gaudio Lab, Inc. Korea

  • July, 2015

    Received 1.1B KRW(100K USD) Seed round investment from Soft Bank Ventures and Capstone Partners

  • July, 2016

    Awarded 1st place in VR & AR Challenge (by the minister of Ministry of Science, ICT and Future Planning)

  • September, 2016

    Received 50B KRW(4.7M USD) Series A investment from Korea Investment & Securities Co., Ltd, Soft Bank Vetures, and Capstone Partners

  • November, 2016

    Founded Gaudio Lab, Inc. United States(California)

  • January, 2017

    Launched “Works 1.0”(VR Audio Authoring Tool)

  • August, 2017

    Launched Sol VR360 SDK 1.0(VR Audio Platform Solution) / Awarded the “VR Enterprise of the Year” at VR Awards.

  • September, 2017

    Awarded “Innovative Company of the Year” at the AMD Studios VR Awards.

  • December, 2017

    Launched Craft 1.0(VR Audio Plugin for Game Engine)

  • March, 2018

    Launched Loudness SDK 1.0

  • September, 2018

    Launched EQ SDK 1.0

  • October, 2018

    Commercialization of Interactive Binaural Technology

  • January, 2019

    Lanched integrated Audio SDK 1.0

  • April, 2019

    FLO, VIBE Adopted ‘Equalizer’- auto-tailored acoustic effect by sound source/ Gaudio Lab commercialized  ‘Spatial Upmix technology’

  • June, 2019

    Commercialization of 360 Interactive Audio technology

  • October, 2019

    Bugs Music Adopted ‘Loudness’ technology/ Gaudio Lab developed Binaural Speaker technology.

  • December, 2019

    Naver TV(OTT service from the largest Search Engine in Korea) adopted ‘Loudness normalization technology’ on VOD video platform.

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