In virtual reality, sounds can be placed anywhere in three-dimensional space, and users can move about the scene in ever-changing ways. Audio tracks need to carry specific positional data, or be spatialized, so that sound sources can reflect VR user’s head orientation and interaction in real time. With spatial audio, sound reflects the direction and distance relative to the listener, as well as the listener’s own movement in the scene, creating lifelike sound in VR.
Making a VR user feel present in the virtual world is the key to alternate reality experiences. From an audio perspective, that feeling of real presence only happens when they can hear the action way they see it. G’Audio Lab provides tools to synchronize visuals and audio to accurately spatialize sound - front/behind, above/below and left/right.
G'Audio's production toolkits enable detailed placement of sound in a 3D environment, creating an accurate sense of sound source direction, distance, depth and movement for the listener. Its renderer solution help platform operators and publishers immerse audiences in the story like never before and transport them to new universes with the industry's most advanced 3D audio.
During the capture stage, you can record or produce sounds as usual, or use a 3D/Ambisonics microphone to capture the desired ambiance. Then, while mixing and mastering soundtracks on a digital audio workstation, add positional data to the tracks using Works. The output can be exported in GA5 format and played on any platform that has the Sol SDK integrated. If you’re working on a 6 degrees-of-freedom (6DOF) project, import the mastered stems on game engines and add 3D sound effects using Craft. The G’Audio spatializer and renderer are already embedded in the game engines. Whatever kind of VR experience you are creating, our software solutions mean that any user can experience them without a need for special VR-enabled headphones.