Gaudio VR Audio SDK

Spatial Audio renderer for downloadable, streaming, and livestreaming VR 360-degree content.

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An end-to-end audio solution for VR Audio platforms

Works

Intuitive VR / 360 immersive audio production, editing and monitoring DAW plug-in for sound engineers

Spatial Encoder

Server tool that converts VR360 stereophonic sound signals of various formats to Progressive Download, HLS, DASH, etc. according to your streaming environment

VR360 ° SDK

The best VR360 immersive rendering audio SDK that can be easily attached to enable to your player with any device or OS including HMD, TV, and mobile

Works

A digital audio workstation plugin that provides content producers with a visual UI for creating, mixing, and monitoring spatial audio content.

Award Winning Product
The innovative and intuitive features of Work made the Innovation Company of the Year Award in VR Awards 2017.

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How it works?

  • Works provides 3D audio editing and mixing functionality and enables to monitor through various 3D audio formats (Youtube, Facebook, Gaudio).
  • After monitoring, Works exports out to our proprietary GA5 container that delivers a variety of audio formats including Ambisonics, audio objects and audio channels.

Features

  • Simplified plugin structure
    • One master plugin window for all spatial positioning and mixing
    • No need for Ambisonic bus routing
  • Object overlay on 360-degree video using Pro Tools video engine
    • Load a 360-degree video in Pro Tools and position sounds directly in the 360-degree video display of the master plugin
  • Edit as you watch
    • Perform real-time positional automation of audio sources with visual cues from your 360-degree video
  • Spatial activity visualizer
    • Provides a visual representation of amplitude and position of a signal in the 360 degree video display
  • Binaural effect strength
    • Allows blending control of the binaural processing amount to balance localization strength with sonic coloration
  • Renders 2nd Order
    • Ambisonic mixes
  • Head-locking for mono, stereo and surround sources
  • Enables creation of GA5
    • Spatial audio mixes that combines audio objects, Ambisonics, and legacy channel audio with all positional metadata contained in the file
  • Offline bouncing for creating Ambisonic or GA5 mixes

Tutorial


see full tutorial

SOL VR360 SDK

Feature
  • Direct object rendering
  • Superior sound localization
  • Infinite number of virtual sound source positions (limited by CPU power)
  • Advanced distance rendering (patented)
  • Sound volumization i.e. source sound width or “spread” (patent pending)
  • Controllable between maximum spatial resolution vs. timbral preservation
  • Low complexity and low latency
  • Fully based on software
  • Cross-platform C++ library
  • Available for multiple devices and platforms
Specification
  • Format: GA5, Ambisonics
  • Source: Local files, VOD, Live
  • Codec: Agnostic
  • OS: Android, iOS, Windows, macOS
  • CPU Load: <5% (Galaxy Note5)
  • SDK Size: <300KB
  • Rendering Latency: 0.6ms

Sol VR360 Player App

360-degree video playback with an integration of the SOL VR360 SDK.
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Ready to build immersive and data-rich sound experiences?

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