SPATIAL AUDIO FOR VR

Mastering interactive 3D sound

person

Spatializing sound allows audio to carry positional data – front/behind, above/below and left/right. G’Audio’s tools enable the accurate placement of sound anywhere within a 3D environment, creating source direction, distance, depth and movement relative to the listener. The sense of localization accuracy is remarkable in a six-degrees-of-freedom (6 DOF) setting created with G’Audio solutions.

SOUNDS BECOME MOBILE AND PERSONAL

Transforming 3D sounds into two-channel signals

person

In virtual reality settings, stereophonic sounds are hard to deliver with traditional physical speaker placement. The challenge of bringing 3D sound into two-channel signals through a set of headphones is why so many industry regulars struggle in this new field. The G’Audio team utilizes decades of audio experience to process and provide these signals by mixing the key ingredient of well-defined HRTF data into our powerful computing algorithms.

Combination of object & ambisonics

Pinpointing sound location in a scene

Truly immersive audio comes from reproducing lifelike sound components. Accurate replication isn't achieved by blindly increasing the number of channel signals, but rather by finding the ideal mix of object (mono) and channel signals combined with Ambisonics. Content creators can use G'Audio's powerful tools to master object-based sound placement in any scene, injecting realistic details that paint a more convincing experience.

❚❚
Ambisonics + Object

|

Object

|

Ambisonics

ADVANCED BINAURAL AUDIO FORMAT, GAO

Knowing the difference between GAO and other formats

GAO is the hyper-real sound format that delivers a superior sense of localization and sound quality compared to existing industry offerings.

This proprietary format was developed to guarantee the best sound quality and replication of the mix exactly as it will be heard in the final VR environment. Final sound quality is determined not only by how a track is recorded, mixed and mastered, but also by how it is distributed.

  • - Ambisonics
    - Compatible with YouTube, Facebook, etc.
    - At best 70% of original sound quality
  • - Combination of mono, stereo and Ambisonics
    - Compatible with rendering platforms
    with Sol SDK integrated
    - 100% of original sound quality

INDUSTRY RECOGNITION

What creative professionals are saying about G’Audio

  • Congratulations to the team.
    This is exactly what we’ve been
    looking for.
    Amazing!

    -Senior Audio Engineer,
     Los Angeles
  • It only took me couple of minutes
    to figure out what it has to offer.
    Whenever I had questions, the
    support team provided very
    responsive and helpful answer.

    -Audio Engineer,
     San Francisco
  • What I like the most is the fact
    that I can control each individual
    object by simple drag and drop.
    I can finally create something.

    -Head of Audio Department,
     Sweden