Replicates stereoscopic sounds heard in real life

Outdated binaural rendering technology plays sounds coming from different directions and has been limited to movement of the sound source. For the new era in VR, G’Audio Lab has devised tools to support interaction and head orientation of VR headset users. While participants move freely around in a scene and examine it from various angles, sound matches the viewing experience.


CPU-friendly binaural rendering

Binaural rendering is the process of translating three-dimensional sounds into a two-channel audio signal. Processing and providing these signals requires an accurate simulation of sound coming from its visual location, which can constantly change depending on a VR user’s head orientation or position. Incorporating well-defined HRTF data to such signals adds another layer of complexity. All of this can significantly burden hardware and cause latency, but G’Audio Lab’s exclusive calculation methods require minimal computation--the industry's lowest, in fact.


Immersive and interactive sound is not a rocket science with us

  • Capturing & Producing

    Recording or producing sounds as you used to, or using 3D microphone called Ambisonics microphone

  • Mixing & Mastering

    Mix and master soundtracks on Digital Audio Workstation as normal and add positional data as well as 3D sound effects on soundtracks using G’Audio Works or G’Audio Craft.

  • Rendering & Exporting

    For cinematic VR content, export outputs into GAO format. In the case of VR gaming, G’Audio spatializer is already embedded into game engines.

  • Playing

    No need for special VR-enabled headphones. Enjoy cinematic VR content with 3D audio through any player that has the Sol SDK integrated with regular headphones.